Real battle. Choose and upgrade your character, learn techniques and tricks to defeat the enemy.
Our role:
Multiplayer Fighting Prototype.We were responsible for full tech. side of the development process: project architecture, game mechanic for fighting, sound controller MP implemented with regular Photon network, vfx effects, camera effects, scene compilation with shaders and post-processing, using backed and mixed light, optimization for data transferring for MP part, optimization for textures and visuals.